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Senior Narrative Designer with over 10 years of game development experience (8+ years in AAA), specializing in narrative implementation, quest design, and visual scripting in Unreal Engine 5. Proven track record shipping narrative-driven AAA titles including Jedi: Fallen Order and Jedi: Survivor. Passionate about player driven narrative experience, systemic storytelling, and life-like NPC encounters. Expert in designing and implementing NPC systems, quests, and open world events using proprietary toolsets and Blueprints. Strong cross-disciplinary collaborator with experience mentoring junior designers and leading narrative design pods.
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